Video games as art: A communication-oriented perspective on the relationship between gaming and the art
Bosman,Frank G. ; van Wieringen,Archibald L.H.M.
Bosman,Frank G.
van Wieringen,Archibald L.H.M.
Abstract
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
Description
Publisher Copyright: © 2023 Walter de Gruyter GmbH, Berlin/Boston.
Date
2022-11-07
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De Gruyter
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Keywords
Art, Communication-oriented analysis, Digital games, Video games
Citation
Bosman, F G & van Wieringen, A L H M 2022, Video games as art : A communication-oriented perspective on the relationship between gaming and the art. Video Games and the Humanities, vol. 12, De Gruyter. https://doi.org/10.1515/9783110731019
