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Which health-related problems are associated with problematic video-gaming or social media use in adolescents?: A large-scale cross-sectional public health study

Merelle,Saskia Y. M.
Kleiboer,Annet M.
Schotanus,Miriam
Cluitmans,Theresia L. M.
Waardenburg,Cornelia M.
Kramer,Danielle
van de Mheen,Dike
van Rooij,Antonius J.
Abstract
Objective:  Problematic video-gaming or social media use may seriously affect adolescents' health status. However, it is not very well known which health-related problems are most strongly related to these issues. To inform the development of prevention and intervention strategies, this study aims to gain a better understanding of the healthrelated problems and demographical factors associated with problematic video-gaming or social media use in early adolescence. Method:  A cross-sectional analysis was performed on data collected by two Municipal Health Services in the Netherlands in 2013-2014. In this survey among youth, 21,053 students from secondary schools (mean age 14.4 years) completed a web-based questionnaire. Multivariate analyses were carried out to assess the strength of the associations between mental health problems, life-events, lifestyle and substance use as independent variables, and problematic video-gaming and problematic social media use as dependent variables. Results: Of the participating students, 5.7% reported problematic video-gaming and 9.1% problematic social media use. Problematic video-gaming was most strongly associated with conduct problems, suicidal thoughts (all medium effect sizes, OR = 2, p<0.01), sedentary behavior (large effect size, OR = 3, p<0.01), and male gender (large effect size). Problematic social media use was highly associated with conduct problems, hyperactivity and sedentary behavior (all medium effect sizes). Additionally, female gender and non-Western ethnicity were relevant demographics (large and medium effect size). Conclusions:  Most mental health problems were consistently associated with both problematic video-gaming and problematic social media use, though associations were only practically relevant for conduct problems (both groups), suicidal thoughts (problematic video-gaming) and hyperactivity (problematic social media use). This study also highlights sedentary behavior as health risk as it was associated with both problematic video-gaming and problematic social media use. Interventions for young problematic video-gamers or social media users should take into account mental health and physical activity.
Description
Date
2017
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Volume Title
Publisher
Research Projects
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Keywords
problematic video-gaming, problematic social media use, mental health, lifestyle, adolescents, INTERNET ADDICTION, DIFFICULTIES QUESTIONNAIRE, PHYSICAL-ACTIVITY, GAME ADDICTION, BODY FATNESS, RISK-FACTORS, LIFE-STYLE, CHILDREN, PREVALENCE, NETWORKING
Citation
Merelle, S Y M, Kleiboer, A M, Schotanus, M, Cluitmans, T L M, Waardenburg, C M, Kramer, D, van de Mheen, D & van Rooij, A J 2017, 'Which health-related problems are associated with problematic video-gaming or social media use in adolescents? A large-scale cross-sectional public health study', Clinical Neuropsychiatry, vol. 14, no. 1, pp. 11-19.
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