A.R.M. - Augmented Reality Muscularity
Sweere,Dirk J. J. ; Hughes,Martin P. ; Van Laar,Martijn G. ; Rombout,Lisa E.
Sweere,Dirk J. J.
Hughes,Martin P.
Van Laar,Martijn G.
Rombout,Lisa E.
Abstract
The theory of embodied cognition states that cognition is influenced by the body we inhabit. Research on embodiment illusions has confirmed that our perceived body affects our behavior and disposition. Virtual and augmented reality applications make the experience of ownership over a different body more accessible, but these virtual bodies are seldom fully utilized. Instead, the focus often lies on the scenario or the virtual surroundings. As an initial exploration of the effectiveness of embodiment illusions within the domain of exergaming, we embodied participants with a virtual muscular arm. Results show that weight perception is not directly affected by this manipulation. However, we theorize that body alterations like this might affect players’ motivation.
Description
Date
2018-08-25
Journal Title
Journal ISSN
Volume Title
Publisher
Springer
Research Projects
Organizational Units
Journal Issue
Keywords
Augmented reality, Virtual body, Embodiment, Experience design, Exergaming
Citation
Sweere, D J J, Hughes, M P, Van Laar, M G & Rombout, L E 2018, A.R.M. - Augmented Reality Muscularity. in E Clua, L Roque, A Lugmayr & P Tuomi (eds), Entertainment Computing – ICEC 2018. Entertainment Computing – ICEC 2018, vol. 11112, Springer, pp. 235-240, Entertainment Computing 2018, Poznan, Poland, 17/09/18. https://doi.org/10.1007/978-3-319-99426-0_23
