Investigating Complex Dynamics in Eye-Aspect-Ratio of Expert Tetris Players Using Recurrence Quantification Analysis: 2025 IEEE Conference on Games (CoG)
Guglielmo,Gianluca ; Klincewicz,Michal ; Spronck,Pieter
Guglielmo,Gianluca
Klincewicz,Michal
Spronck,Pieter
Abstract
Expert video game players exhibit unique behaviors compared to their less experienced counterparts. Such behaviours may also influence physiological aspects such as blinks and eyelid movements. In this study, we used the Eye Aspect Ratio (EAR) signal from a webcam to investigate the complex dynamics of eyelid movements among players with different levels of expertise in Tetris. We measured complex dynamics using recurrence quantification analysis (RQA) based measures (Determinism, Laminarity, Average Diagonal Line, and Trapping Time). Our results show that expert Tetris players display more complex patterns in their eyelid behaviour, but also that some of the measures obtained using RQA correlate directly with player actions (keys pressed) and events in Tetris (numbers of lines cleared). This study provides the first example of a direct connection between RQA measures extracted from the EAR signal and behavior displayed in a game. Our results also demonstrate the potential of using RQA measures extracted from the EAR in analysing human behavior during other screen-presented tasks.
Description
Date
2025-08
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Volume Title
Publisher
Research Projects
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Journal Issue
Keywords
video games, tetris, expertise, eye aspect ratio, comoplexity, blinks
Citation
Guglielmo, G, Klincewicz, M & Spronck, P 2025, 'Investigating Complex Dynamics in Eye-Aspect-Ratio of Expert Tetris Players Using Recurrence Quantification Analysis : 2025 IEEE Conference on Games (CoG)', Paper presented at 2025 IEEE Symposium on Computational Intelligence and Games, , 26/08/25 - 29/08/25 pp. 1-8. https://doi.org/10.1109/CoG64752.2025.11114275
License
info:eu-repo/semantics/closedAccess
