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Dynamic Scripting with Team Coordination in Air Combat Simulation

Toubman,A.
Roessingh,Jan Joris
Spronck,P.H.M.
Plaat,A.
van den Herik,H.J.
Abstract
Traditionally, behavior of Computer Generated Forces (CGFs) is controlled through scripts. Building such scripts requires time and expertise, and becomes harder as the domain becomes richer and more life-like. These downsides can be reduced by automatically generating behavior for CGFs using machine learning techniques. This paper focuses on Dynamic Scripting (DS), a technique tailored to generating agent behavior. DS searches for an optimal combination of rules from a rule base. Under the assumption that intra-team coordination leads to more effective learning, we propose an extension of DS, called DS+C, with explicit coordination. In a comparison with regular DS we find that the addition of team coordination results in earlier convergence to optimal behavior. In addition, we achieved a performance increase of 20% against an unpredictable opponent. With DS+C, behavior for CGFs can be generated that is more effective since the CGFs act on knowledge achieved by coordination and the behavior converges more efficiently than with regular DS.
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Date
2014
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Springer International Publishing
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Toubman, A, Roessingh, J J, Spronck, P H M, Plaat, A & van den Herik, H J 2014, Dynamic Scripting with Team Coordination in Air Combat Simulation. in Modern Advances in Applied Intelligence Lecture Notes in Computer Science : 27th International Conference on Industrial Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2014 Proceedings, Part I. 27 edn, vol. 8481, Lecture Notes in Computer Science, Springer International Publishing, pp. 440-449 , 27th International Conference on Industrial Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2014, Kaohsiung, Taiwan, Province of China, 3/06/14.
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